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[UE4] Hyperborea - Half-Life Fan Art

polycounter lvl 8
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Tepcio polycounter lvl 8
Hi all!

I've finally motivated myself to set up a thread on this scene.
The idea is to create small, VR walkable portion of Borealis - the ship from Half-Life (EP3?).

It's been in production for a few months but I really want to take my time with it and learn bunch of new software / explore new workflows.
Thanks for all the support thus far guys! I'm dropping the progress shots and the breakdowns for the latest video down below.


Environment

Blockout in UE4 with paintover (the walkable deck section + rear vista)

hyperborea_concept2%2Bcopy.png


Atmosphere test (front vista)

[vv]128101600[/vv]


Sky shader (let me know if anything is unclear)

breakdowns_sky.jpg

sky instance setup

skyinst2.JPG


Ocean shader

ocean.jpg

ocean instance setup

oceaninst.JPG


Deck props

bollard2.jpg

promo_hi.jpg


Workflow + bag setup in Marvelous Designer

makingof_hi.jpg


Bathyscaphe - Still a heavy wip

Bathyscaphe.JPG


GelTank_hires.jpg


test2.JPG


geltanklp.jpg


HIRES



**04 Aug 2015**

Ship Deck prototype

deckprtotype.jpg

dio1.gif

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