The premise of piece is that it functions as a desert mech, and travels through that sort of environment. Unfortunately I don't think the texturing is working very well to communicate that as I was very rushed doing it(even the pistons are completely rusted). Id like to go back and make it more physically accurate with…
Hey guys, I decided to give the High to Low poly modelling workflow a try with this model, a Walther PPK. I've made my high and low models but I'm having real difficulties getting my RTT to work properly. I've also explored into using Xnormal as well, as an alternative to 3Ds Max's RTT but I'm finding sometimes I get a…
[LAST UPDATE] [END OF LAST UPDATE] I'm working on this harley davidson dyna model on my free time. Its supposed to belong to a traveller who's in a journey far away from home. I'm planning to make a small diorama and render it in tb2 with the bike parked on the road and a little dressing around. I want to add a few more…
Hey Guys, im having issues with bake results. As you can see the 4 triangle buttons bake very fade and do not show the buttons very well. Inside of max its the exact same size circle as every other button and I cannot figure out why
I'm still here. For the past five days, I've been learning Material Maker and Nodes from scratch, and I've had to experiment a lot since there weren't many tutorials available. Please take a look at my texture for the walkway. If you have any comments or suggestions for improvement, feel free to let me know. In the…
"Im just confused to how this fits into a current 3D game modelling pipeline if at all" That's probably the most important part to clear up isn't it ? Let's assume that the end goal is an in-game asset indeed. Well, there are many ways to get there, the main two for detailled and realistically shaded games being : A : a…
Kyle, you're a life saver! This is exactly the type of answer I was looking for and the way you explained it all makes absolute sense. You just answered every question I had about creating an external cage for aid in baking cleaner maps. Simple and efficient, I'm going to stick to your method that's for sure! And thanks to…
Hi all, so my goal is to build alpha brushes for zbrush. I wish to extract cloth folds so I can reuse them. I'm having trouble baking the HP onto the lowpoly that is unwrapped, I have all sorts of artifacts from Mudbox and XNormal bakes. Any ideas on how to achieve a clean displacement bake so I can use it as an alpha in…