Hi all, so my goal is to build alpha brushes for zbrush. I wish to extract cloth folds so I can reuse them.
I'm having trouble baking the HP onto the lowpoly that is unwrapped, I have all sorts of artifacts from Mudbox and XNormal bakes. Any ideas on how to achieve a clean displacement bake so I can use it as an alpha in zbrush?
cheers
Replies
https://pixologic.com/zclassroom/lesson/alpha-creation-mrgb-zgrabber
I have successfully made zbrush alphas using substance designer.