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trouble baking displacement maps from sculpt

interpolator
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Hi all, so my goal is to build alpha brushes for zbrush. I wish to extract cloth folds so I can reuse them.

I'm having trouble baking the HP onto the lowpoly that is unwrapped, I have all sorts of artifacts from Mudbox and XNormal bakes. Any ideas on how to achieve a clean displacement bake so I can use it as an alpha in zbrush?

cheers

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