I've put together a training DVD on creating textures using only procedural materials in Max. Here's the link to page: http://www.kurvstudios.com/3ds_max/3ds_max_proc_texturing.php If anyone's purchased it, or purchases it in the future, I'd love to hear any feedback you have to offer. I'd like to do more of these training…
can someone show me an example of what you guys are talking about here? I think it's what I'm thinking but I could be wrong. For example I used to work at a studio where the unwrap for clothes on a character were all straight at the edges, yet they're clothes and I was like I can see the benefit of having straight edged UV…
Maybe I shoud be more precise: I know how the Viewport works. Not all of it, but the most important things: How to switch views between grids for example, how to split panes, to put objects, enter subobject level and reference geometry via Null(s?). Now when it comes to creating something I'm lost. For example using the…
well vidotto :) its a matter of the topic of this contest. some months ago for example we had such awesome topics like "least items on that slot (no weapons..)" and it gave rly good submissions on a nice quality lvl for different heroes and slots. and for example if the next months topic would be picked like (just as…
Thank you for taking the time to respond, but just to clarify, I’m not asking how to use Maya’s “Parent Constraint.” I’m pointing out that the feature itself is fundamentally not a real parent constraint, and that’s the core issue. the problem in the link you shared can indeed be solved by a "copy transform" (by blender…
Hello everybody! In my years of game development I got really tired of saving tga files from your PSD file. I have checked the internet several times for a program that can split my PSD file into tga files, but all I could find were slow scripts or not easy to use. So I figured it would be time to write one myself. The…
Hey guys, hopefully some of the more tech artist minded people here can help out with this one. I'm trying to make a procedural fence I can use for one of my projects. I made an example video and sudo blue prints of how I'd imagine this would work, but I'm having trouble figuring exact which nodes I'd use, and how to setup…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
Hi! Multiple ways to get a gradient mask across meshes, to then use in the shader to modulate values/colors. For example the gradient could be stored in a UV set, vertex color, generated from the y-pos in the shader, ... The way to go is something you have to decide on.