@SHEPEIRO - Thanks :) I salvaged the polys necessary to round it out. Tesla's Blunderbuss - 5995 Tris Ok, so here is what I can show off at the time of submission. I spent too much time doing the high poly and didn't finish the UVs first, like a smart guy would. Soooo I guess I'm eliminated :( The UVs (as of now) are done,…
in response to chrisradsby, i definitely didnt mean that simply changing the mood would "finish off" the scene, its just something to help focus the viewers attention. i believe the scene could use some more small and medium props scattered about and a little more of a "story" to go along with it.. personally i would focus…
I like the general idea here, but as you said it's still looking a tad boring atm. I like the light function it's a nice touch. I also like the spec you got going on those electrical box pipes, if you could find a way to mate them to the floor a bit better they would rock even more, maybe a shadow or inset decal. Just to…
I just want to be clear that I don't think the industry is in for a collapse. I just think that a lot of the folks who have been laid off recently are not going to get jobs doing the same kind of thing they were doing. I also don't think that the AAA traditional game is going away - that arms race will continue. I just…
To go on a little self improvement saga - I need people to go along with it with me; communion in activity inspires thought, creativity and dedication. When people act as a group they tend to be stronger than acting alone. Basically I want to get a little group together - a sketch/friend/ well just generally good person…
Hi i have had a hard time going from maya to max and i just have some questions regarding tools. 1. snap: i used snaping for everything in maya, to align vert etc to heights of other verts and snapping to other verts just to move objects and well u name it, everything, but since i came into max nothing seems to work,…
I think you sorta missed what I was getting at. Shortly after it dawned on me the particle object itself is a prefab, and it itself can be opened and edited while selected, So with that work flow you can edit the effect and see the changes in real time. But its sloppy in the sense there's no way to generate a a particle…
Greetings! Maiden Gaming is a brand new game development studio and we’re going to need talented and creative people to join us to help realize our vision. If you don’t see your area of expertise listed but you have experience that will help us on our journey, please send us your resume and how you think you can contribute…
Holy Shit.. This Game.. Guys.. This Game. So I heard about the original version of this game on Retronauts a long time ago. If you aren't familiar.. The game's upbringing is sort of like Cave Story, it was released as a PC freeWare in japan as an homage to retro games, more specifically MSX games and is known for it's…
Bonnie & Clyde: Aftermath is a scene created based off the bandit duo Bonnie and Clyde. Set in the late 1920s, at a local grocery store, the scene captures an end result of the pair's robbery. Trashed merchandise and clues of violence found scattered across the store's floors, this Aftermath scene is created using 3dmax,…