Technically speaking everything seems quite nice. The only problem is it feels to me like the stylized and realistic elements clash pretty hard in this scene. I personally think that a stylized forest would complete this scene, or viceversa; a realistic house. Trying to have both in one scene is a bit confusing to the…
the problem right now is not whether to go more realistic or to go in a more stylistic direction, imho there is a huge style gap between the body proportions and the face, if yu want to go for a more toony, more stylized character - fine i'm totally with you but then the face needs to be less naturalistic, more stylized
Some early WIP! Trying to translate my own vague concept is harder than I thought. I think maybe my proportions here are not great. I definitely want to get a more (slightly stylized but) realistic render out of this, rather than super stylized. Any ideas/advice?
there have been plenty of approaches of stylized characters with stylized shading, cell shading isn't the only thing you could do with normalmaps, it's totally possible i guess it depends on where you want to do it, are you just asking in general or do you want to apply it in a given engine/3dtool?
I'm just glad to see Valve making a stylized game like TF2, with vibrant saturated environments, whereas most of the top western games coming out these days tend to be more realistic and dark monotone visuals. Most of the really awesome looking stylized games these days come from Japan.
I'm working on a personal project. The idea is to have a stylized "flying food truck" I want to maintain a "Shabby " design to it. Like low end, poor condition and definitely not the healthiest to eat from, Best before date: Unkown But also want to maintain a stylized and comical touch to it. So right now I'm working on a…
Hi everyone! At the studio i work at we are making a portfolio piece and i was given the task of creating Xgen alembic hair for this cowboy character. The hair is more angular and really stylized and i was tasked with keeping this stylistic decision in alembic. I have some experience in XGen however never with stylized…
Anatomy looks pretty good for the most part. The character is not a fat man. He is a stylized body builder with short legs and a distended abdominal region. Shorts never perch halfway up a slope and that looks a bit weird (like they are cut off at the top in an unnatural straight line). Looks like the arm muscles need some…
Hello, I'm Led, an amateur 3D generalist that would want to improve in making Dota 2 items :D Currently experimenting on techniques on making stylized textures Here's what I currently work on as you can see, it's a very WIP of the texture suggestions , tips and links on good resources about stylized texturing(specifically…
Hello, I'm Led, an amateur 3D generalist that would want to improve in making Dota 2 items :D Currently experimenting on techniques on making stylized textures Here's what I currently work on as you can see, it's a very WIP of the texture suggestions , tips and links on good resources about stylized texturing(specifically…