Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking 2D Artists to join our mobile and console teams in our new Toronto studio. Gameloft is an international developer and publisher of video games for mobile phones and consoles.…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking talented 3D Artists to join our mobile and console teams at our new Toronto studio. Gameloft is an international developer and publisher of video games for mobile phones and…
Anybody else pick it up? I have to say thus far I'm... Toooorn... I had the stupid idea of picking it up on PC, but man what a sloppy PC port, ugh... Shame its not using the MT Framework engine like other Capcom titles, because it runs pretty bad and has some terrible visuals (Not to mention no filtering on any 2d stuff at…
Hello everyone ! This is my first post here :) I just started a personnal project for my upcoming portfolio in order not to have only schoolwork. So I decided to learn the UDK Landscape system and fill the map with assets and foliage. The map is inspired by Tolkien's description of Arnor, one of the northernmost kingdoms…
Firstly, hello! I'm excited to get involved with PolyCount. I've done a lot of reading on the site, but this is my first post. :) For February, my partner and I were working on a 2D top-down dungeon crawler called "A Dangerous Venture" (Working Title). We built it using Unity3D and 2DTK. I'm a 3D generalist by hobby, but…
Hi All, I have been trying to learn how to enhance my models by doing some sculpting in mudbox. The sculpting itself is going ok but I seem to be having issues when it comes to extracting the maps. The problem is that when I extract the maps I seem to be getting a lot distortion, especially around the uvw seams. As it is…
Team name: N/A Project name: None as of right yet Brief description: Been in development for about a week or so now...all I can really say at the moment is that it is a medieval/fantasy-themed RPG . Target aim: Retail Compensation: Please email me with a quote...keep in mind though that for the time being I'm just paying…
Hi all, Position: Game Artist Were looking for a talented artist to take on the task of defining and creating the entire look of our games. This is a very unique role, as ideally you will be handling every aspect of game art, from concepts to character animations. Youll be part of a small, ambitious team who are used to…
I've been messing with ZBrush a bit lately trying to get a damn normal working. I don't know if I'm just dumb but I have never been able to bake a decent looking normal map. I don't know if it is the UVs on the low poly or that I may not have it set up correctly. If anyone could take a look at what I have and tell me what…
Hi guys, I really could use some help if possible. I'm pretty new with Normal mapping (and whilst I'm not new with texturing, I always avoided trying to get better than just flat / photo referenced textures) I'm trying to figure it all out currently. Here's my model : The above two images are the bake and Normal maps. I'm…