Greetings all, I'm trying to figure out a means of which to snap a vertices of an object to a vertices of another object quickly. I made a bunch of morph targets that need certain vertices to be matched up precisely with the base shape. Now of course I could always do it manually but each morph has to have around 40…
I'd re-route geometry, either welding vertices or deleting edges in order to preserve your existing topology by utilizing the wheel arch control loop due to the intersecting curved surfaces and high subd level guide mesh.
aw damn hmm, well, you basically need to constrain the vertices. In maya you have something called cluster that you can add to a selection of vertices, and then pulling this cluster handle around, moves the vertices. Look for the equivalent in max.
Thanks Bartalon and Marshkin :smile: It seems that the problem was in the divider, but when I click on the divider button, it just add vertical lines, can I add vertical and horizontal lines? As can see, only vertical lines Thanks again :)
I noticed inconsistent behaviour with border vertices using the target weld tool (TWT). To be more specific. When using the TWT, vertices get highlighted when you hover the cursor over it, indicating you can weld that vertex to another. Yet most of the time border vertices wont get highlighted, so merging these vertices is…
I'm sure this is a noobie problem, but... I decided to model very simple coffin so I could train texturing. I tried to weld some faces in uvw unwrap editor, but there are some "frozen" vertices. I've painted the problem area in red. I cant select the vertices from that polygon but I can select it as a face or edges. All…
Is there a tool that does the same like "relax" but in the reverse, but pushes out the vertices to the boundaries of the livemesh? or inflate the face until its vertices reaches the outer edges? :disappointed: when i see this, i know i have too zoom alot in to make the signle vertice align with the one of the live mesh: so…
you said there is nothing between them "but space"? Connect vertices only connects vertices that are part of the same polygon. If you are trying to make a new polygon by connecting two vertices, go into the polygon sub-object mode and use the create tool.
I tried to find the solution via searching, but I've had no luck. What would cause the cut tool to only detect border edges and vertices? It identifies them as I hover over them, but doesn't do so for vertices and edges withing such borders. I'm modeling a face and am trying to create a new strip of vertices.