@Uraani, thanks for the feedback! I was trying to stylize Bethany's figure into triangles but I don't think I pushed the stylization enough to make it believable and unified. Right now she is hanging in this weird realm between stylized and realistic. It's harder to do stylization then I previously thought. I'm not sure if…
I'm a student at Lynn University's game art program and will be trying to create a (medieval time period) brawler. The concept itself is my own character, and will end up as a stylized 3D model.
Hello everyone, this is my first post. Let me share with you the stylized character portrait of my favorite movie villain Gustavo Fring from Breaking Bad series.
Working on a new model for a stylized weapon. This is where I'm at on the modeling wanted to get a little feedback before I start on textures. ( any Feedback would be great!)
Here's a little chest i made to try out some stylized shapes but with more real-ish materials. Modeled in maya. Sculpted in Zbrush Core. Material work in Quixel Suite.
Hello friends, I had a desire to create a stylized piece recently. Inspired by the art of Dishonored, especially Cedric Peyravernay's work: https://www.artstation.com/artist/cedricpeyravernay model Thanks for looking! :D
So I have been working on this stylized pirate character for a while now and I think I am Finally done textureing it. Let me know what you think of it please.
Hi everyone, I'm super excited to share my first stylized real-time project: Vixen Fanart based on Shane Glines concept art from Justice League Action! This has been a great learning opportunity of the real-time workflow from initial sculpting all the way to retopologized and textured in-engine renders. She clocks in at…