Hello, first I'd like to address that I didn't include this question to the sticky modeling thread because it's solely a question how to solve this little modeling challenge in Maya. Screenshot from an Instagram post from Gleb Alexandrov (standard Blender) How would you model this exact transition in Maya? I'm pretty…
Thank so much , really appreciate your time! I should clarify, * The reason it's faceted (not smoothed) in the Blender file is because I was only focusing on trying to find out where/why the stray verts are coming from. Before i noticed the problem, I had been Smoothing and Triangulating it all for export as .fbx file. My…
I was wondering if there are nodes in ue4 material editor that are similar to Photoshop like the levels and curves where u can edit these nodes and it affects the textures in viewport?
I know about this. I read it. I have one big problem. When I'm exporting bones from 3ds max I have X axis along bone. This is making big problems because I can't get that bone to jiggle along Z axis. Z axis is blue on that picture.
I see that Vray works best when used with a node based type system like 3DS Max has. Other than 3DS Max, who has the best node system that works with Vray? Maya? Modo? C4D?
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It's important to take note on the difference in this contest we are not designing levels, we are designing visual themes that Epic can use to build levels with. Focus on the playable area that people would see most of. IE Focus on "the main site which is inside the dome where the most part of the power-ups are…
Why not use biped how it was meant to be used? With pose to pose animation using the copy/paste poses to set your major keys? There is so much you can do with biped it would be a shame to give all that up just so you can use the standard max curve editor. Especially when Biped has its own curve editor called workbench…
Hey guys, I've been able to create a looping ncloth in maya and I've created a bone chain that is going to be the rig used to animate the flag with. But as soon as I keyframe the bones they no longer listen to the rivets I've used to transfer the movement. Does anyone have any idea how I can keyframe or export the…
This sort of thing makes the rigger in me shiver.. If it needs to deform in engine, I'd use a blendshape/morph or make a cunning rig from a few bones. If it doesn't, reset the transforms before you export it. I'm not sure what unreal can do WRT non uniform scaling in engine but I'd usually avoid any sort of wonky…