Hey guys,
I've been able to create a looping ncloth in maya and I've created a bone chain that is going to be the rig used to animate the flag with. But as soon as I keyframe the bones they no longer listen to the rivets I've used to transfer the movement.
Does anyone have any idea how I can keyframe or export the animation so I can use it in UDK?
Thanks!
Replies
Because it costs performance, and by doing it this way, I have full control over the animation. That and this technique works with every engine that supports joint based animation instead of relying on cloth simulation.
Otherwise, if you key the original chain, look in the attributes if you get a "blend something" attribute. When you key a constrained object the constrain is turned off by default, could be a similar issue here.
(found this post via Google searching for something else so thought I'd reply anyway)