I was not allowed to use Substance Painter or any high res mesh baking. No use of props either. So this is more so a showing of color and layout. :) Currently how the map looks. Original BSP block out. The floorplan changed but the mesh dimensions stayed the same. again below is the current project.…
Hello guys, I wanted to share my work I've did for Unity/Unreal store packages. Some background info, I've did lots of rubble models for older games and for some of the newer ones too. Usually, for those piles you use any junk you did as props or whatever you can kitbash from other game pieces. Since I was making this set…
Available on Marketplace Sci fi corridor FC5 built in the theme of cyberpunk/sci fi style. This product provides next gen, highly customizable assets perfect for developing environments for sci fi projects. Included props and blueprint animated doors. Customize PBR values, colors, detail normals and base textures to…
Goodmorning everyone (depending on your timezone) I am trying to underestand an create a workflow on how to create a wooden kit that can be used for a lot of different types of props. For example, The Stylized Village Kit from Meshingun…
you could have the same thing in theory to straight and 90 degree turns with a modular kit just start it straight and end it straight within a unit scale keeping it snapped to the grid, though im guessing you know that, you should be able to make some straight pieces then preserve uvs are a option, insert edge loops and…
Take a look at the projects section really quick http://hirstarts.com/projects.html I've been up and down this website for the past week totally geeking out about how applicable it is to environment artists. I highly suggest you take a look through it and study how things are constructed, and what parts he uses. Looking…
Hello! First thread on these forums so hopefully I've put this thread in the right place! I've just recently finished a four year course in 3d animation but sadly none of the lecturers had a background in said area of study (something that left me scratching my head) so the majority of my 3d skills have been self taught, I…
I’m a freelance 3D artist specializing in: • Game-ready 3D assets (characters, props, environments, modular kits) • Stylized & semi-realistic workflows • Game mod development (including but not limited to Hytale / Minecraft-style environments & systems) • Live2D model creation & rigging I focus on clean topology, optimized…
Using- Maya, Photoshop, Unity I'm in the process of studying more refined workflows in environment creation. I wanted to try the "Make Texture Sheet First" then model/UV according to that. In the past, I've seen texture sheets in which all of the textures are butted right next to one another with no padding. I wanted to…
For one of the final college course units I've been tasked with creating a 3D environment, my limitations for this scene will be: No more than 30,000 tris Maximum of 4x 2048x2048px Texture sheets (can be broken down into several 1024s, 512s, etc) The model must be either of a real-life structure/place or at the very least…