Hello guys,
I wanted to share my work I've did for Unity/Unreal store packages.
Some background info, I've did lots of rubble models for older games and for some of the newer ones too.
Usually, for those piles you use any junk you did as props or whatever you can kitbash from other game pieces.
Since I was making this set for commercial use I created each debris piece from scratch.
It turned out a bit on the generic side, because I've tried to make it possible to blend with any kind of realistic environment.
I've made tutorial/example videos of how you can use this set to blend with any destroyed buildings/walls or as standalone pieces.
Unreal:
https://youtu.be/tGtV3m9uY4oUnity:
https://youtu.be/-3UC0wKjkgMImages of final package:




Screenshot of separate piles inside Marmoset:






Tileble textures:


And screenshots grabbed from Unreal Engine:




Some renders of the HP pieces I've created for this set:


If anybody is interested in this set, or maybe know somebody who will, thats a link for Unity store:
https://www.assetstore.unity3d.com/en/#!/content/116330 Unreal Market is still under review by Epic.
If you have any questions, I'm happy to answer them.
Thanks!
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Edit: Bought the Unity asset pack for work and started using it today. Really well built and they look great. Thanks for posting!