Hello everyone! My name is Ethan and one of the main programmers and designers as well as the director of an upcoming story driven game with elements of horror/survival/exploration. In this post, I'll give a quick run down of who we're looking for, what we're working on, how to contact me, and how we are paying…
I am making a few mobile game characters that will be heavily animated using about 15-20 bones. I am at the modeling phase of my game and just wanted an idea really. Good thing is that each level will only feature one such heavily-animated character and the enemy characters will be extremely low-poly and unanimated and…
Hi! Im still pretty new to Unreal, I'm setting up some animations where my model is doing a Turntable animation, and then the camera pans up. The first frame looks like this What can I do to avoid this? Is there a camera setting that I need to turn on or off?
* Looking for an animator to make some lower-quality, low-cost prototyping animations - will be used for developing game systems/mechanics, but replaced with higher-quality assets later in development. * Project is an indie first-person melee slasher game in the vein of Chivalry: Medieval Warfare, War of the Roses and…
Hi Polycount! We are currently looking for a 3D Character Artist and an Animator to help us with the fan remake of Resident Evil - Survivor We are not planning only to do a 1:1 remake, we also want to "fix" some things that seem to be not working good or could be done better. The project is in an early stage, we have…
Hi, I'm wondering: is GI in Toolbag recalculated for each animation frame? So that an imported Alembic animation has correct GI throughout all frames? Thanks in advance for your reply.
OPEN for NEW commissions & Prioritized to long-term projects (#steamgame, #visualnovel #hiddenobject) ABOUT We are an Animation and Game Art Design Studio. Please visit Our studio portfolio here to see more artworks that we have finished! We provide full services for animation films and games like character design,…
Hello I am looking for a 3d artist who can create a small 3d animation video.The style and quality of this 3d animation video would be something similar to these samples also budget is $15k for this video project and also i need freelancers from either Vietnam or Philippines or spain or united kingdom for this project.I…
Both of these are supported now. With the lates build, any cameras that are visible in the scene will export to the .mview file (hidden cameras do not export). As far as multiple animations, you can use the animation set feature in Toolbag to create looping sets, which will export to viewer as well (the user will get a…
Haven't posted in a while, recently I wanted to learn how to animate a group/flock of fish in Unity. I ended up using shadergraph to animate the individual fish and created a script to control the group motion at run-time. The flock simulation is called Boids, and it was originally developed by Craig Reynolds. The code I…