We are looking for freelance artists with experience creating AAA level art for the Unreal Engine 4, however quality of Portfolio work trumps all and we will consider those with little professional experience so long as the work is top notch. The ideal candidates would be able to turn around high quality art in very short…
that looks about right! thanks! with that, maaaaaaybe one could work with the TCB numerics and get a smooth loop they told me to play around with Bip and to get used to it.. I can work with it if I have auto key on - the deal with 3-4 different ik keys just confuses me.. and max seems confused as well but I guess hopefully…
Portfolio: https://riadev.carrd.co/ Email: riadev244@gmail.com Discord: riadev244 Hello! I’m Ria Dev, a pixel artist focused on building clear, expressive visuals for games. I’m comfortable working in different styles and open to both short and long collaborations. I also keep my rates friendly for indie teams and small…
Hi, all - My name is Jesse. I'm writing an indie tabletop roleplaying game and I'm looking to hire someone to create an illustration for the book. I'm not exactly sure what kind of artist I'm looking for, though. A materials artist? A 3D artist who deals with realistic/detailed textures? I want to commission someone to…
Hi! I'm laxeot, from Octothorpic, and we've been working on a 2D text based adventure with some pixel art. We have a region that is too large to properly convey with pixel art, and would like to have a 3D model which will be run through some composite stuff in Blender to make it look like pixel art. If you have a way to…
Hi! I'm laxeot, from Octothorpic, and we've been working on a 2D text based adventure with some pixel art. We have a region that is too large to properly convey with pixel art, and would like to have a 3D model which will be run through some composite stuff in Blender to make it look like pixel art. If you have a way to…
Hello everyone this is my first real post on polycount and I want to tell you a few things about myself before you critique the model. I'm a first year student for the game design program at my community college looking to improve my skills. This is my first completed attempt at making a model that uses multiple different…
Hi All, So this is an example of what my Diffuse/Base Color map looks like for one of my objects. My question is, is it supposed to look like this? When I apply the texture/material to the 3D mesh, it still looks correct. I have been using Substance Painter to paint my materials. I don't know if I should be concerned for…
Nice looking gun maybe a bit to strong specular on edges? And some tips on your dungeon if its ok. It looks very greyish and mostly stone material, maybe mix it up with some more materials and also adding some more detail props looks very clean now. And the sand that comes out of the wall doesn't look very…