When dealing with some of the more complex and large files from DDO in same cases the overall file size reaches 4+ gigabytes. While space is cheap it can still cause problem is you need to transfer the files and it can also add up quickly if you are working on several projects. Could there be an option to have a save file…
Looking really good so far, the new face looks much better my only... I guess you'd call it a suggestion, is that I wouldn't give him a gerand... or really any "real world" weapons, Unless Link has been transported into WWII he wouldn't be able to get ahold of an M1 gerand or a thompson or the like if Hyrule has advanced…
London is a great place - hope you enjoy your time there! Just use common sense - don't get involved if it doesn't concern you and if it does, better call the police than getting hurt. Muggings, pickpocketing can happen just as in most other cities of that size - avoid dodgy areas, don't draw attention by wielding around…
To be continued: -I'm going to echo Jet Set Radio (+future) I was devastated when JSRF lagged on my xbox. -ALso echoing Syndicate. Boy, so many hours in that game. (available free for those who haven't played it: http://www.abandonia.com/en/games/90/Syndicate.html ) -Would also love a Wipeout that was made by the same…
Last but not least, this is my final result. The resolution is 3834x2202 in case this information is in any way interesting or useful. This is the Liandri Spider, a walking mining facility which can conquer any grounds. It is called "spider" since it has 8 legs (of which two are not visible on this concept) and a movable…
To be honest, I think none of those bricks/rocks look good. They're too randomly lumpy in normalmapping, and have no really interesting shape, just very... rounded all over. Besides the specular seems to be off on a wild trip So I assume these are supposes to be some big natural stone based blocks. Err like the pyramid…
Hello! I'm new here so sorry if i make mistakes. Before going to substance i go back to maya to transfert my low poly (made on zbrush but waaaay divided so maya can stand it) mesh's uv to my high poly mesh (made on zbrush but just decimated so the details are still here) and export them both as a 3d object (fbx for the…
Happy New Year everyone. Here are the first images of 2020 for me. This was an exploration of some new workflows and processes, so I wanted to revolve that around a project I thought would be fun. This is a continuation of the Dune series and my take on the Ornithopters. Ornithopters, also commonly referred to as…
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yeah that makes sense. I wonder about the application of something like this in a larger studio. I think the work methodology has to fit the environment at large. Kind like introducing some new form of transport into an old city... very hard to do because people are already entrenched in their routines. it would seem you…