EDIT: please refer here to the clone thread link at ZbrushCentral as photobucket fucked me. http://www.zbrushcentral.com/showthread.php?200015-WXS-07-Depopulator This is a personal project I've been working on - on and off - for the last couple of months. When I started it was with the aim of creating an entire…
Hi suppose in my scene I have 3 polycubes and I have assigned 3 different materials. Polycube1 = Blue Polycube2 = Red Polycube3 = Green Now When I' assigned checker shader to my all polycube it's assigning but when I delete it, it's assigning the Maya default Lambert, not those blue, red and green shader which I previously…
Hi My name is Sean I am extremely new to udk , while I know very little about udk I know a great deal about modeling and level design. My experience comes from making custom maps for halo 2 vista. Although an old engine it is capable of making some pretty nice stuff and I learned a great deal about tags and shaders and…
Welcome to our 8th monthly unofficial Dota 2 workshop friendly competition This month we are keeping the single item style and this month of september the theme will be "Single items to FEMALE heroes" (or based on Female Heroes (couriers, huds, wards, announcer packs) ---The competition the idea of the competition is to…
Update 2-27-2017 I finished up a video fly through finally! Check it out https://www.youtube.com/watch?v=pwtD_fCq3Oc Hey everyone! I'm always drooling over all of the awesome artwork on this site. You guys definitely motivate me to keep pushing, when I see a lot of the work on here. I don't post on here as much as I should…
Hello my name is Douglas Florence I’ve gotten permission to start up on a spiritual successor for Genesis Rising: The Universal Crusade. For those of you who haven’t heard of this game it was a 2007 PC RTS game that had a unique play style that was hard to match. Almost all the players’ ships were Organic Mutating ships…
Hello all, A friend just sent me this, and I wanted to share it with all of you. http://ca.kotaku.com/5503891/battlefield-bad-company-2-is-20-for-the-rest-of-today Total cost came to $22 USD, not a bad deal if you ask me :)
Hey all ! :) Was cleaning up some code on my 2017-2018 codebase and stumbled upon this old piece of work that i did for PolygonFlow's first iteration last year; a basic licensing function that worked with Gumroad license keys. <code>urllib2 def gumroadLicenseChecker(license_key, user_email, check="true",…
Having a problem combining 2 shaders. I have a vertex shader that I need to combine with water basic (part of Standard Assets). Can anyone help? This is the vertex shader by itself // Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject' Shader "sidefx/vertex_fluid_shader" { Properties { _Color ("Color", Color)…