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3ds max shader to unity pbr shader mobile
Topic by
zwow
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Dec 2016
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Unity
what is the work flow for this? how can i do it with minimum effort or without redoing shader in unity for mobile
3 results
VI - Stylized PBR League of Legends Character
Topic by
Bolovorix
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Oct 2016
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3D Art Showcase & Critiques
Decided to put a thread together here. Marmoset Viewer file on my Artstation: HERE Thanks for checking her out.
Building strategy game
Topic by
juancaratino
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Sep 2016
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3D Art Showcase & Critiques
Hi!!, here some practice lowpoly building for strategy game, modeled in MAX , texture in 3D-Coat with PBR, hope you like , thanks
Lambretta 200
Topic by
alexbellato
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Jun 2016
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3D Art Showcase & Critiques
Just finished this model. The main goal here was to push my PBR workflow a little further. Let me know your toughs guys. Cheers,
Lambretta 200
Topic by
alexbellato
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Jun 2016
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3D Art Showcase & Critiques
Just finished this model. The main goal here was to push my PBR workflow a little further. Let me know your toughs guys. Cheers,
Lambretta 200
Topic by
alexbellato
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Jun 2016
·
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3D Art Showcase & Critiques
Just finished this model. The main goal here was to push my PBR workflow a little further. Let me know your toughs guys. Cheers,
Lambretta 200
Topic by
alexbellato
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Jun 2016
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3D Art Showcase & Critiques
Just finished this model. The main goal here was to push my PBR workflow a little further. Let me know your toughs guys. Cheers,
Tesla gun PBR
Topic by
oliviate
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Nov 2014
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3D Art Showcase & Critiques
Hi polycounters, I have been working on this gun lately. I need your critiques and comments to help me bring this to portfolio quality.
Quixel and modo
Topic by
ar2r
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Nov 2014
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Quixel Megascans
How to load in Modo textures like gloss map and specular map, I can't achieve the same results that I see in 3DO pbr render
Re: What is industry standard for texture maps creation?
Reply by
yan4eg
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Mar 2023
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Technical Talk
Game assets creation. But my question was more general, don't think that PBR maps are differ from software to software (maybe i'm incorrect)
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