Hello Everyone
My name is Tanay Mukherjee, and I’m a 3D Artist with over 3+ years of hands-on experience in game development. I specialize in crafting production-ready vehicles, weapons, and environment props with a strong foundation in high-poly sculpting, low-poly modeling, and PBR texturing. My focus is on delivering clean, optimized, and visually impactful assets for both realistic and stylized pipelines.
Please check out my full ArtStation portfolio at https://www.artstation.com/tanaymukherjee5
I've had the opportunity to work on a variety of projects, ranging from AAA console/PC titles to mobile games, collaborating with studios like ArtBully Productions, Polytricity, and Mandali Games, along with others under NDA.
High-to-low poly workflow with clean topology
4K/2K PBR textures in Metal-Rough or Spec-Gloss
Strong understanding of in-game optimization
Comfort in collaborative pipelines (Jira, Perforce, Git, etc.)
Quick turnaround and consistent quality
I’m currently available for remote freelance or contract-based work, and open to discussing full-time opportunities as well.
📩 Let’s build something amazing together!
Feel free to reach out with your project brief or asset list — I’d love to discuss how I can contribute to your game’s vision.
Contact me through
e-mail: mukherjeeetanay@gmail.com
discord: tanaymukherjee#8219