now that I have modelled the assets for the scene I have now gone on to texture my models some I'm really proud of but others need some more work done to them but happy none the less with the assets I have produced.
Say I mostly work on macOS, and my Substance Designer graphs contain references to nodes in my library; If someone on a Windows machine would like to open my graph, even if they had a copy of my library (and set it up in project settings), "package path" to these custom nodes would still be different, does SD know how to…
Right now I'm using Google Docs to share my notes and thoughts I have so I don't lose them, but it's not so great to have that extra tab open for this purpose. I'm wondering if there's anything similar to http://www.pureref.com/ but for notes?
Hi everybody!! I made this material a while ago but i want to share it with all of you to may help if anyone is struggling as i was when doing it. Hope you like it!! . . . So... First of all, what you have to make sure before starting losing your mind with lots and lots of nodes inside Designer is to visualize the material…
I'm importing some models from blender to unity and can't work out how to easily control the number of bone influences per vert. Looking at it some of them have 6 or more bones controlling it, ideally for my use I want to automatically set it to max out at 2. Also, it feels like I'm getting a lot of my control rig data…
Hey Polycount. Im back on this project after being swamped with other projects for the last few weeks. I wanted to try out some skin painting as I know its a challenge for me, especially when working outside of natural skin tones. Im also trying out some tattooing on this guy as well. None of the color maps info here is…
Hi guys! (See the last line for a summary for the whole post) So I came across SP's tri planar projection and wanted to do the same in SD. I looked it up as to how it works and it doesn't seem to work at all for me. I'm pretty sure I'm doing everything right. I've UV unwrapped the mesh in blender. (SD changes all of my…
Hey all! So I created a pair of axes for beastmaster in Blender. The workshop requirements stipulate that the model should be bound to both bone "Axe Left" and bone "Axe Right" on the model. The only thing I was able to do was create 2 separate identical models and assign them each to a bone, but when I upload the SMD, it…