Hey there all, I'm wondering if it's possible to import UV's to a mesh that's already got several levels of sculpted detail in ZBrush? For example, if I brought in a base mesh that doesn't have UV's, or if I've sculpted something out so much that the original base UV's are inadequate (resulting in stretching if I was to…
I don't think you get better bakes from continuous meshes. I intersect geometry all the time and get fantastic bakes. The only time I worry about having a continuous mesh is for the purpose of deformation. Weight painting is much simpler on a continuous mesh.
So here's the question: How can I export a skeletal mesh (one that is cooked) from UDK into a usable file for 3ds max 2012? The reason I want to do this is because I'm in a group project in a level design class (and I'm relatively new to UDK) and the professor wants 2 custom mesh's in our level whether it be vehicles,…
I'm getting buckling/unwelding around the collar on my retopo'd mesh upon projecting it onto my original mesh using Maya's Transfer Attributes, and I don't know why. I retopo'd my flat panels from Marvelous, transferred the UV's from the original flat panels out of Marvelous (using Maya's 'Transfer Attributes' feature),…
Hey any Max artists in here? I was hoping someone here had heard of this issue: The normals of my mesh are acting like they're always in local-space when the mesh is skinned and rendered. It seems to make whatever verts that were facing away from the lighting to remain dark, even when the skeletal animation they're skinned…
Hi all, I'm having a problem with a sculpt in ZBrush 2018. I am very much a newbie to the software and am trying to create a sculpt without following a tutorial step by step (Been there, done that; will do more, but for now...). Using Sculptris Pro (in ZBrush 2018; NOT the free Sculptris software) and I hit 5.5 million…
Hey, I'm Posting here for first time, feeling exciting and hoping my question has a valid point. I really like SD since I am using it then suddenly I came up with some weird requirement. I am 3dsmax user. I made one high poly brick wall and wanted to bake it to low poly mesh, Everything went well unless I stuck at Baking…
My second thread, how exciting! Hello, I'm new here! I'm a beginner at Maya and Zbrush but I would consider myself under average in terms of the modeling area of Maya. (I might be overestimating my abilities but that is for you to decide) I have made three different meshes that I have made to my liking and I am done with…
Hey guys, I remember a few months back that there was a topic that covered how to transfer clean UVs to your already textured mesh. That workflow is awesome (thanks to Pior, Vig, and the others who discussed it in the thread) but I've run into an issue in which I want to transfer my UVs from a mesh to another mesh, they…