Hey guys, I was talking on the IRC with a few other polycounters about my recent dive into SFM. The conversation eventually led to me sharing tons of links to resources I've found, and Boltz made the recommendation to gather it so it's on in one place on polycount. Wky's guide to setting up Dota 2 with Filmmaker This guide…
100 frames Zero-G for Spungella. Kind of a last min thing, started yesterday, couple polish passes today, more tomorrow for addressing crits, and fingers pass. maybe few face poses if I got time. have at it! https://syncsketch.com/sketch/2d7646c363e8/#418922
I have a few questions on baking normals. What are some guidelines I should follow when baking normals?? Here I have a low poly followed by a high poly. I want to bake the the high poly detail onto the low. I have baked a normal map in 3ds max before but I indeed had some issues that I had to paint over. What I want is to…
Good news everyone! We’re about to run a closed test of the platform we discussed here aimed at solo developers and small teams. Right now I’m inviting 4-5 devs to try it in test mode You’re building games solo or in a small team and enjoy experimenting you are welcome to try it among the first ones. If this sounds…
hey sup, new here.. not exactly sure where to put this but this section of your board seem like it might work, feel free to correct me if im wrong ^^; some of my better art ive been doin recently and am interested in some feedback: sorry about the size, chopped off parts or wierd shading.. my scanners a bit on da fritz (i…
Hello, This kind of question cannot be replied in generic terms, as there are many more factors involved than one may candidly assume. - First off for the case of the above screenshot, your best bet is to research whatever game this is from specifically : check if there is some sort of debug mode available to inspect the…
Thanks. Well, it sounds to me like "fuck around and find out" kind of problem lol. If I'm mucking around with shaders, but don't understand the math that I'm actually implementing, then I can get all sorts of wonky visual behavior. The problem here is probably something goofy in your node chain.
3D Cinematic Anomali Zero - https://youtu.be/-N1VtkGp2To In 1908, the Tunguska event shook the world with a massive explosion, believed to be caused by a meteorite impact. However, decades later, in 1958, geological surveys revealed something even more mysterious: beneath the crash site lay a vast void emitting strange and…
Haven't seen anything here regarding this gem. Reviews are coming out and apparently, it's fun to play. Though, let's focus on the visuals here for a bit. We're talking about the prettiest open-world ever coming to consoles yet, way beyond The Witcher and Final Fantasy XV which were the big contenders on this generation.
Hey everyone! This is my first time posting here, and I am very excited to finally share a personal solo project I have been developing in my free time over the past couple of years, alongside my full-time work as a 2D artist. What started as a small experiment gradually grew into a playable prototype. I’m posting some…