Experienced 3D artist with a strong record in real-time gaming, including in-game cinematic. Seven years in theindustry, four published games. Expertise in hard surface modeling and character modeling. Passionateabout 3D art, skilled in game pipelines, and adept at collaborating with teams for smooth artworkintegration…
Hi guys as today is the last day, here my work. To put on my Artstation, I will do on the next weeks: * Setup cameras * Modelling Hero Assets * SetDress assets * Decals Pass * Animations cameras * Lighting * More particles like dust * Pos Processing * Cinematic *
Hehe yeah Mark I agree, it's a fine balance ... Still, I think that it's awesome when games have a photo mode giving full control on that kind of settings. Also sometimes it's great fun to simply walk around slowly in a game or engine tech demo with lens effects cranked up - like a movie director ! I think there can be a…
Congrats on graduating man! I graduated from Full Sail back in 09 and I know what it's like to be on the hunt for that first gig. Good luck and Keep at it man. Others have already pointed out the flash stuff so I'll skip that and pass on some advice that was given to me: Make it as easy and as fast as possible to see your…
Hello everyone! We are a team of passionate developers that have been part of several games such as The Shore, Hello Neighbor, and more. Now we are making something we have been dreaming of for a very long time. We are looking for an unreal engine technical director to join our team! and help us build our amazing cinematic…
Hello everyone! We are a team of passionate developers that have been part of several games such as The Shore, Hello Neighbor, and more. Now we are making something we have been dreaming of for a very long time. We are looking for an unreal engine technical director to join our team! and help us build our amazing cinematic…
I'm dusting off an old piece to add to my portfolio. I'm still undecided whether to make this cinematic level or game resolution but I have this as an idea for a IP I've been developing for awhile. Currently I'm redesigning the helmet and spaulders. The thought process behind it is the left side (Devil's Hand ;) ) has more…
Hi everyone, I'm pretty stoked to share my latest project: Kaba Baiz's Meat Packing Plant, a UE5 game environment inspired by Star Wars and more specifically, the "Return of the Mandalorian" episode in The Book of Boba Fett. This fan art project's goal was to recreate the referenced scene as a fully explorable environment…
Volition is seeking an experienced and passionate problem-solver to fill the role of Senior Technical Artist. You will be working in a collaborative environment of artists, designers, and programmers, using industry-standard applications and one of the strongest Python-based tools frameworks in the industry. You will have…
Boanerges is seeking experienced level designers and environmental artists to join our team working on a new PC/Xbox360 project using next-generation technology. We are looking for artists who can create fun, innovative and realistic gameplay experiences within the framework of a large-scale multiplayer first-person…