sorry if this already has a thread, i couldn't find anything. i've been waiting a bit to see how the new polycount turned out, didn't want to say anything till it got going a bit. i'll start off by saying i think almost everything posted in the news section is pretty fascinating, and it's a great addition to the forums.…
Hey guys Now its finally my turn to get judged and flamed, so please enjoy doing so I try giving honest feedback here on a regular basis, nobody is helped by saying "yea its great" and while I genuinely enjoy doing so, I would still be very happy if you could do me the favor and critique the living hell out of my page ; )…
I just felt that there it was inappropriate and unprofessional for Justin to to politicise the contest by wearing a keffiyah so asked to clarify his intention since it can imply a bias in how entries are judged.
Hi guys, thanks for the feedbacks! Torch: As I work at Allegorithmic (and do some product design on SD too), my opinion is necessary biased. But I will try to answer your question in an objective way : ) Substance Designer is "natively" dedicated to texturing so once you know how to use it, it's really quicker than doing…
Welcome Nicholas, I'll jump right to it! Things you need for a stronger portfolio as an Environment/Asset artist for todays industry: (these may seem slightly biased towards what I've seen in my college and early professional career, but I just want to help :) -All of your final game art (assets AND environments) needs to…
I definitely will be taking the screen quality into consideration and will spare no expense in that regard. Like I said, I am willing to really bust out the money on this, because I need it to last a long time, around 4 to 5 years. Looks like you guys are screaming ASUS and Mac....do that many of you really use the MacBook…
@Casey Wagner, Shiniku, Mark Dygert, Nam.Nguyen : Thanks a lot guys! :) Thanks for sharing your story, nice to see I'm not the only one. Would you say getting a degree was key to your success or do you think you could have achieved the same by self teaching? Thanks! It's really awesome that this thread inspires other…
Yes I would say you are missing props that are definitively from the 90s. Think of technology, products and cultural items that entered households in that decade. It depends on what kind of home you want to recreate, is it a young family with children? What part of the world are they? This will have a big impact on how…
Linear: Standard transform of Linear to sRGB. This doesn't include any tonemapping, so you will get color artifacts around areas that would go beyond 1. Can look pretty flat and is restricting with value ranges. Reinhard: The implementation varies quite a bit, but it's similar to a Logarithmic curve. It addresses some…