A few points, take em or leave em it doesn't matter to me. Pers vs Ortho The lack of perspective in the still shots is oddly unsettling. Pimping things at an angle in ortho mode is going to make even the best pieces look odd. It robs your view of depth and... well perspective. Notice how in the ortho view the grid…
The best way to get critique around here, is if you could upload each individual shot to syncsketch. That way we can scrub through frame by frame and give more precise and exact feedback. One big thing that stands out, are the empty frames you're leaving in the clips.. The video should switch on to the next clip on the…
Very lovely sketches so far. I'm looking forward to your results. I think a little more sinister look on her face would fit her better than this calm and composed one. About the face tattoos: I dont know how it's handled on her skins overall, but I'd go with something that looks at least somewhat like her original and…
So my lecturer suggested that i entered this, the quality of some of the entries are insane so i'm not expecting to win anything! Just entering for the sake of a good excuse to make a character. Here's the contest page: http://www.cgstudentawards.com/ Concepting isn't exactly a strong point of mine, so ive just done a…
This is a great start so far. As Peter suggested, I highly recommend you to revisit the blockout stage mainly when it comes to scale. It's the first thing I noticed when looking at your images. The characters feel a bit big for the alley or it feels cramped. Feel free to change the layout a bit of course as you don't have…
Greetings once again. I figure I'd make a new separate thread for this one and start anew with a better mindset and being more centered about this, since it is going to be a big undertaking. It's really building something from nothing, in a sense. Most often you would typically have a piece of Concept Art or Real-world…
hey guys, my name is Alex Jerjomin, im curantly studdy in hertfordshire university in UK, I had a thread on poly count before, but it had to much erelevant stuff and i decided to make a thread strickly for my recant real time stuff. You can find some of my older works: www.jerjomin3d.co.uk so here what im curantly working…
Hello, everyone! This week, I've been working on a rig to create some simple animations for the moving object. Then, I implemented my prop in an environment in Unreal Engine. I've also started working on render tests and a first pass at cinematics. But there's still a lot of work ahead. https://youtu.be/rrXNSE5BU1k…
Hello polycount, my name is Daniel Brück, I am a 3D artist and have been working in architectural visualization for the last two years. But since I learned Game Art and 3d animation (game development and prob creation) I would like to try to get a foothold in this field. Every time I take a look at my portfolio I notice…
Well, how is it possible that I use substance designer since years and never did a brick material? While strolling through my references of brick materials I decided to go for it. Please feel free to give any kind of critic feedback, its highly appreciated! This time I force myself to really work on each detail / component…