Bartalon the highligh is a problem becose require always refresh. here a image with a suggestion. i dont know mel otherwise i will try it:p maybe replace the select object with material(s) with the tick i put in the image so the button wills elect it and highlight it. if you think is a solution and you like the layout. i…
Next Tuesday is election night. Lainey and I are trying to find something to do or find somewhere to go to drink and watch the results come in. Anyone else doing anything?
There's another problem. I wrote this after I closed down Maya, and I just brought it back up to reopen my file, and evidently the part that was in question is now gone from the viewports. Here's the scene itself, along with what's going on in the script editor. http://img.photobucket.com/albums/v416/temetry/maya1.jpg…
About: This is a collection of intuitive, context sensitive tools to improve productivity that I did to improve my workflow as I transitioned into Blender. They are designed to be used as hotkeys, removing the amount of interaction with the menus and allowing for a less interrupted modeling experience. This is the first…
I know this isn't specifically about FWN, but for 'manual' adjustments, is it possible to completely destroy the normal influence of faces? For this example, the beveled faces have no influence on normals, instead taking their normals from surrounding faces. This results in some sweet arse highlights. The only way I could…
Here is a tool made by Dan to improve the workflow of the game building With this tool you can: - Cap FPS - Show Performance Graph - Transfer thing into folders - Control and Find Groups - Select all similar deselect - Copy and paste things -Take Screenshots https://youtu.be/Ub94EcNfGwA
Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…
Hello, I would like to share with you my latest project. I recreated the monastery from one of my all-time favorite games, Gothic 2, as a personal project focused on improving my trim sheet workflow. For this scene, I set myself the challenge of using a single 4K trim sheet for all major meshes — including the buildings,…
Hello folks, I created a small script that applies a lambert shader for each object selected. Installation instructions: -------------- Install in Mayas Script folder: C:\Users\[your username]\Documents\maya\scripts Call it by either calling it from MEL prompt or add a shortcut with LambertPerObject() --------------…
I fully agree with Kanni3d & Klunk, both on methods explained and how these are standards when it comes to manually unwrap your UVs. Like, it's normal to spend more time on things that can't be automated. The RizomUV result is quite poor for two reasons : - center edges are messed up (=will need later…