Meet the team:
Dan - VFX/Tech Artist - https://www.artstation.com/ozdani
Kai - Environment/Lighting Artist - https://www.artstation.com/kaiyukicrisp1
Kayan - Environment Artist - https://www.artstation.com/kayan_g
Kevin - Character/Creature Artist - https://www.artstation.com/kevin_ung
Kris - Props Artist - https://www.artstation.com/stylfbx
Ikra - Director/Concept Artist -https://www.artstation.com/ikrajeena
Jamie - Concept Artist - https://www.linkedin.com/in/jamie-van-der-heide-520089215/
Jack - Animator/Rigger - https://www.linkedin.com/in/jack-jobling-b09865296/

Replies
With this tool you can:
- Cap FPS
- Show Performance Graph
- Transfer thing into folders
- Control and Find Groups
- Select all similar deselect
- Copy and paste things
-Take Screenshots
Grapple so far. Dan will make the vine become shorter over time so the player will be force to jump off.
Foliage development done by Kai
This is looking really strong for a final year project. You can clearly see the amount of thought that’s gone into the environment and presentation – the atmosphere and composition are really starting to come together nicely.
Keep pushing the lighting (have you thought about a late evening, golden hour?) the materials. Woudl love to see more small storytelling details in the scene because you’re already building a solid foundation.
Massive respect for tackling something at this scope for a final project. Looking forward to seeing the next updates, how is the character motion coming on? – keep it up!