I'm trying to mix a simple idle and walking animation. Problem is when it transitions the feet will go upwards and sideways. I made sure both .bips were saved in 0,0,0 origin.
Hello. I'd like to create circles with the same diameter each time. https://youtu.be/t0pj1Yl1g1U With this technique it does not work. The circles that move away are bigger. I came from Blender and everything is easier. Thank you so much.
I have just rigged/skinned a character but noticed the pivot when selecting the mesh is way off the center. If I center pivot the skin/bones separate and it's screwed. Any solutions please?
hey, when i was modeling, i have a problem with moving objects upwords... like the image shown, i am not able to move it upwords, how do you fix this problem? :C
Hey, im working on this hammer and im pretty happy so far. However, i feel like there is something missing on the top part (the hammer head), but i cant quite put my finger on it. It feels very low poly, but at the same time that is how it looks in the reference. Any critiques and tips would be appreciated. (This will be a…
Hello boys and girls! After looking a bit on the foruns and found nothing i would like to know if it is possible to bake an animation to a mesh?? Im asking because it would be beautifull to be able to do so in that way when i export the fbx file to the game Engine(Unity) i don´t bring with the mesh the bone polygons.…
Hello everyone! The other day I had this ideia for a new primitive script and was trying to see if someone wanted to make it. The attached image is a draft of it. Let me know if you guys have any questions.
hey guys just wondering if its possible to give a texture some thickness.. as you can see with the op map on this plane it kinda looks paper thin. is there a way to make it look thicker in the texture process ? or should i just model it as a simpler box version of the grate. example below. cheers chaps.