Some early work on a large container ship for Depth Game I'll be doing a walkthrough on how this was produced when its finished. Quite a monster. Here are some WIP Posts that were posted around showing some of the early blockout work.. http://www.polycount.com/forum/showpost.php?p=1358241&postcount=19…
Last project to get done before GDC! I plan on turning this into a mini environment in the UDK but i'll get into environment stuff that later once I'm done with the main asset. I am doing a chenowth inspired fast attack vehicle. Here is where I am at so far, most of the LP is done and some HP tires. I still want to detail…
I have been working contract since March of 2009 for the same company. I reside in South Korea and my employer is in the USA. Does anyone know who I pay taxes to? I am so completely confused by this....I received a Form 1099-MISC with my wages in box 7. I had no taxes taken the entire year. Also I am a citizen of the USA,…
Hi! Guys, I have been working as a level artist for quiet a while in Canada. But I guess my biggest interested would be creating high detail prop, then bakie the normal map . ^^ I am still pretty green in zbrush. And they always say, it is a best way to learn from the master. So I create an old Damaged Pillar first, using…
I know many of you use http://anatomyforsculptors.com/proportions.php, or their Facebook page https://www.facebook.com/Anatomy4Sculptors?fref=ts as a top notch resource for anatomy, and was wondering who else here was backing their kickstarter. It has already hit its goal, still has 19 days to go and is sure to be an…
Without considering the price, what tablet size would you recommend? I'm thinking of either the 9*12 inches or the 12*19. I've heard Feng Zhu and Ryan Church and other like them say that the bigger the better, but I can't help but wonder if the large size will become a bother rather than a help. I'll be using it for both…
Very nice presentation covering aspects of: * Asset creation * Lighting, shaders and camera * Graphical engine in physically based real time rendering used in Metal Gear Solid 5 If you don't want to watch the trailer and shenanigans skip to 19:00 [ame=" https://www.youtube.com/watch?v=FQMbxzTUuSg"]Hideo Kojima GDC 2013…
During my job hunt I got the feedback that I should have more environment art in my portfolio, so I put this together quickly over the weekend. It served not only as a quick lil portfolio piece but also as a good practice for modular design and speed modeling. Everything was done with 19 modular pieces, using a single set…
http://www.torchlight2game.com/news/2011/12/19/contest-design-an-armor-set/ Could be fun. Apparently Runic opened a thread on their forum in which their community members (ie, anyone) can submit armour concepts, one of which will be modeled and put in the game. Of course, it's tempting to just model something. They…
jacob07777 : The last scene from 3:19 to finish is from the game demo, I just tried to seemlesly merge the video capture from the game in my project...the lighting is not even the same, but I knew i could get this jumpscare to happen at this very moment. noscope: Yeah thanks, i did noticed only after you pointed it out XD,…