Hi! Guys,
I have been working as a level artist for quiet a while in Canada. But I guess my biggest interested would be creating high detail prop, then bakie the normal map . ^^ I am still pretty green in zbrush. And they always say, it is a best way to learn from the master. So I create an old Damaged Pillar first, using the Riki Baingtons model as a ref.
And i hope the picts load up.
My linkedIn
http://ca.linkedin.com/pub/jazz-wong/19/5a8/859
Replies
And finally someone who made a pipe valve right! I hate seeing all these wheel valves @ 90 elbows, which you're not supposed to do in real-life.
Would like to see this in an environment, with other props.
I'm always hesitant in creating smaller details in my sculpts since it tends to be lost in translation when baked out into the low, I can't tell if that happened to your pillar model (the normal flat reads really nicely) but overall I think the execution is solid
Looking forward to seeing more