The best way to gauge where you stand on skill/quality is to compare your work to the games you play--or better yet, compare yourself to the artists who are currently employed in character art positions. Not being a character artist myself, I can't really suggest a whole bunch of tips or resources other than you need to do…
Seriously? I guess it's in the eye of the beholder indeed. I understand that SC2 can not give every infantryman 5k polies and 1024^2 maps (as CoH has), but I think Blizzard's art direction is pretty weak. CoH's greatest visual quality, in my opinion, is the sheer amount of things that happen from a battle. Bullets bounce…
Company Profile Team name: Phoenix Online Studios Project name: The Silver Lining Website: http://www.kqix.com Contacts: Michael A. Bright michael.bright@postudios.com Brief description: An officially-licensed continuation to the world-known King's Quest series, with a darker, longer, twisted plot and more complex,…
JOB DESCRIPTION: Job Title: Unreal Engine (UE4) Developer Reporting To: Producer Location: Working remotely DNABLOCK is currently seeking an Unreal Developer. We are looking for an energetic, experienced and creative team member to be responsible for leading cutting-edge real-time graphics and technology development. The…
Hey Polycounters! The itch to brandish the personal-art sword has again grown strong and I've been debating between one off out-of-comfort-zone realism props or a fun scene. The former is really the right choice, but right now I feel like I really need a soul-charger that I can crunch on after a day of work. So here's...…
*I'm kind of new here, and couldn't find any rules against this.* Hello, PC Community. My name is Ainafuin, and I am the leader of a small game development team called TURF Games. We are currently working on a small project known as STAR Fighter, and we are in need of some creative minds. The storyline for the game is…
Feeling lost. I've been having trouble trying to bake correct tangent space maps for UE4. My first approach was the traditional one. I use Maya 2014. I exploded my mesh, triangulated, managed smoothing groups according to UV splits, and baked a Tangent Space normal. The results looked clean in every application I had…
Hi, I am really litle bit confused now, how works together Mesh LODs with Texture/Lightmap Mipmaps. I will try explain my problem, but first I tell, what I understand under these terms. 1.0 - Mipmaps in short are textures with different sizes and are "auto generated" by engine if are not defined in texture file (only DDS…
DNABLOCK is currently seeking a Senior
Unreal Developer. We are looking for an energetic, experienced and creative
team member to be responsible for leading cutting-edge real-time graphics and
technology development. The ideal candidate has experience working
with a cross disciplinary team. Candidates should have solid…
Synopsis: "Cut
off from civilization and mourning the disappearance of his wife,
acclaimed author and historian, professor Edwin Roberts, plunges
himself into the research for his next book – an investigation into
a host of mysterious stone ruins hid deep within the clutches of an
ancient forest. But
when bizarre events…