Ou, it;s called Pine needles? Finally someone tell me how to say that "pine leaves " correctly :D :D haha So first find some reference of branche ( empty branch ) that you will follow, and make the shape of them with lines. ( spline in max.) Map them if you want, you can change texturing to screen mapping ( In Max.) Then…
Someone asked in email how I blended the textures together on the terrains. The Shader Forge wiki was a good place for me to start. I keep going back for more tips as I make more shaders. http://acegikmo.com/shaderforge/wiki/index.php?title=Advanced_Texture_Splatting I also added a bunch of references on our wiki about…
Not really a huge omg release in modeling terms, but global symmetry sounds fabulous! Tension deformer is hot shit too! Nice to see more UV love, the MASH scatter and circularize are nice to see natively though we've had scripts for all this. I'm sad to see the legacy viewports gone, but it sounds like VP2 has a lot of…
Edit: Ack what did I do wrong? with the embedding? Wow wonderful, most of the videos have already been removed due to terms of use violation. It says the length of videos are too long. Youtube is worthless. Ok here are the videos on youtube so they are very easy to play. I am most proud of Nergal gameplay-wise. In Nergal,…
I didn't mean that bones are bad or anything like that. I meant the downside for me being I'm not good with rigging. I have actually run many different rigging experiments to see what i could manage. I've messed with placing pivot points in a zig zag pattern near the surfaces of the model (pretty good results that seem to…
I knew what you meant Gwot. Thats why Im jealous. Your method sounds like the best way. Unfortunately it looks like Max has no tool like that at all. [ QUOTE ] From the sounds of things, it seems that your lowpoly mesh is differing in SHAPE (not topology, topology doesn't really matter) from your highpoly mesh, resulting…
Hi there everyone, my names Charlie. After about a year of telling myself daily that I wanted to learn about 3D modeling I finally started. I have made it a challenge for myself that everyday I'll do something 3D related. Whether it be a random Zbrush "Sculpt"/Monstrosity or something random in 3DS Max I want to try and…
Hi everyone, I have been browsing the forum for a while but haven't interacted much until now. I'll be graduating college soon so I'm trying to pump out some nice stuff for my upcoming demo reel. I've jumped onto a guy's project I came across on the internet -- he recently began coding a kart racing game in DirectX and…
Note: This is for UE4 and I need the holes to be real - I can't fake them with a simple texture. I've run out of ideas other than brute forcing which sounds exhausting for what seems to be such an easy thing to do. Options I've tried: MeshFusion (that's what the array of cylinders is there for): It made everything super…
We have a small team that has been developing a prototype for a Roguelike FPS during the last 5 weeks. Our team is 6 people from across the US and France and we are in need of a second artist who is great with low poly and could work in our style. We are building a vertical slice of the game and aim to be done in two…