hey wondered if any of you have an archive with old work, (probably a similar thread pops up every once in a while, at least I remember a thread on old 3ds studio here) just digged up some old stuff and showed dejawolf a couple of my '97 3d studio dos r2 animations, the only work that survived a hdd crash, and cd writers…
Jay, thanks for the suggestion. I will try to post my walk cycle sometime soon. I just wanted to share my 3d animation. Any critiques are welcome. Except for the sound, Vubo is one man production that I did back in college, 2002. It was done for my 3d animation production class and I passed. However, I decided to update…
Something new has popped up after Anim Rotation Only. This is the description I get from the guy working on animations.....It's a bit hard to describe it. When the character jumps it seems like the arm mesh is not properly connected. I'm thinking it has something to do with the unchecking the Anim Rotation Only box. When…
I'm not an animator so don't take what I say about it too seriously (make sure to do your own research) but from what I understand the animation tools are not up to par with Maya/Max/Blender. Plus, when you get into a studio environment you're most likely going to be required to rig/animate in Maya or Max, like a 99%…
Ooh look, a purty render. It's a doorway. It's not done. It's confusing me with animation. The frame of the doorway needs work. I need anchoring to the walls and floor. But so far it looks mudular enough to me. It needs some work around the connections... The blocks that make up the door slide away to the side, starting at…
Hi @Eric Chadwick. Thank you for the advise, I started working on it, adjusted the intensity of the skylight a bit, and added some additional point lights without casting shadows just to get back the wall that disappeared in the back. Added some additional light catcher puddle with some animated ripple on it. Still very…
Hi there! I am looking for a 3D artist willing to work on hobby projects in spare time. About myself: I am an experienced enterprise systems developer, with most of experience in .NET/C# technology stack and I know a lot about software architecture and working in a team. In my spare time I like to experiment with…
Hi all, I am looking for some constructive criticism on my first unreal project. Still working my way through things but running into some issues. This was a scene I original did in 3ds max with vray and decided to use it as my learning project for unreal. Below are screen grabs from the latest build. One of the issues is…
It is my first time posting any thread on polycount, hello to all. I recently started studying on UE4 blueprint, and just wanted to share my progression on creating a project with blueprints. Since I have no experience, any tips or help would be nice. So first off, I would like to make a mockup/ list on what I plan to do.…
Hey guys, Need some knowledge of the all knowing polycounters. I have been working on an orange box mod for some time now. We have this sewer level, where the player will take a controlled ride through the sewer. The player won't have any controls but they be in the water clinging to a board as they are wisked through the…