I'm making a 2D action game from a top-down(ish) perspective. It makes more sense to create a 3D asset and export as PNG sequences (or equivalent) rather than draw a billion separate sprites. The general idea of the aesthetic is similar to Baldur's Gate or the old Fallouts in terms of pre-rendered spritework used in a 2D…
Hey, my name is Yvad Diaz. I'm currently a freelance artist and I draw in an anime style. I will draw fanart, game characters, and your original characters. However, I won't be drawing complex topics such as mecha.You can find my portfolio at: https://www.instagram.com/intro_vertdraws/Contact Me: yvaddiaz@gmail.comHere's…
[vv]130931194[/vv] Hey guys, just thought I'd drop my reel here for everyone to see. Will be writing a full shot by shot breakdown of what is what later tonight and will post that up when I have, but for now enjoy!
Not much to show just wanted to start a thread incase there is some sort of deadline to enter. Probably going to run with this rig after I add the ctrls needed and change up the texture.. my idea along with the updated rig will be shown soon.
I am looking to create a laser grid with an animating cloud mask that will show off the light and dissipate. I'm new to Unity and it's shader system. Below is a render through Substance Designer of what I'm working on.
Hey , I can animate and rig in 3ds Max. Here's a link to my animation reel... ***Rt. Click , Save Target as on the link below(9 mb Download)*** www.quietmen.net/sample.mov Email:arjun@quietmen.net
Is there any plug-in or script that simulate the filter curve function like in mobu available? I tried searching for filter, smooth curves but didn't found anything :/ there's got to be something
I'm satisfied with the rest of the body, except the hair and face which I'm having trouble with. Here's the character from the front: Here's the character from the side: Here's the character from perspective view: I dunno if the problem is that I'm following the reference image too closely or something. Here's the…