As much as your system can handle, as much as needed. But most rigs does have multiple geo representations. For example the Dinos in KingKong des have 1mio for the anim/render mesh. But they had also fast rig versions for the animators. For a cinematic char i would aim for a 200k subD mesh + a fast version. Im sure you…
Looks pretty good only thing that struck me is you should put a little line at the bottom explaining what you did 'texture' wise since you have 3 other people working on textures on those models. Up until the end I thought you did it yourself. But I'm guessing your not going for a modeling/texture position but an animation…
The Death needs more to me. Right now it's just kind of boring, for lack of a better word. It needs more character. Your timing seems flat, there's no "texture" to it. Everything seems to happen at the same time. Animation gets interesting when you have things moving at different speeds. It's sort of like contrast in…
Hi Guys After some face-sculptings (stills), my new goal is to animate a face. A few questions are comming up about the workflow for this task. I hope you Guys can help me out 1) Is it necessary to sculpt the Face with a opend mouth form the beginning? Or is it better to focus the visual aspects only in the first round and…
**Offering/Looking for:** Commission Work as
2D Game Artist
**Payment:** 50
EUR/hour (offering fixed price solutions) (taxes, licence fees and
transfer costs included) **Language:**
English/German **Professional Inquiries:** jana@2dpixx.de **Website:**
https://www.2dpixx.de **Showreel:** https://youtu.be/Wk5bZ2qSCIU I am a…
I am having a hard time telling whether the dog is in a walk, trot, or gallop. It's not very clear based on the velocity and the animation of the dog. https://lesterbanks.com/2017/02/animating-quadruped-locomotion/ I would recommend watching this video, and trying out some animation loops for yourself, then deciding which…
Hi, all! I'm working on a music video for an artist called Trippin Jaguar. I have a few scene with characters walking to the camera and being scared then run away, or interact with you the camera somehow. But my animations skills are not that good, so I have used a lot of mixamo, and still no one is very happy with the…
Hi guys, So I made a bone based facial rig that's driven by blendshapes. I have one character that has a few different facial animations. Now I'm trying to get a few other characters up with some slightly different facial structures. I have no problem transferring over the rig to the new characters but I'm a little…
Hi this is Félix I´m a professional animator/rigger looking for my next project. This year I´ve worked for GenDesign (Last Guardian, Shadow of the Colossus) new game´s prototype and Instinct games (Ark survival Evolved) Here is my reel (unfortunatelly I cant upload my work from this years projects since they haven´t been…
I'm trying to figure out how to animate a texture by changing the value of the Y Offset on a Voronoi texture by using a value processor node connected to the exposed Offset input parameter. I tried the following tutorial (https://www.youtube.com/watch?v=GApNZ9adh-E&list=PL0HuX8PmDSdbEBwU1KCHsKsNErK2KsSTx&index=10) and it…