Hello is there any good site , free or not where I can find good plants textures sources? I dont mean the alpha contourns of the silouhettes of a plant but actual images of leaves , flowers , trunks etc to take and work in ps to apply on a 3d model.... :poly121:
Hi guys, take a look at my latest high poly character 'The Lord of Darkness' from the movie 'Legend 1985' and tell me what you think. Sculpted, textured and rendered in ZB + MD for garments + some PS post work. Cheers!
just curious how often anyone gets a normal, AO, height map etc.. that doesn't require any touch ups, and when you do touch up, where do you draw the line between a complete re-render and trying to save it in ps?
As a Zbrush exercise I made this, based on the work of Joey Kutzer.High Poly in Zbrush, 3dcoat for retopology, Quixel and PS for Texturing. Marmoset for rendering. Learnt quite a bit about what to do and what not to do, if I was to do it again :) C&C welcome.
hi all :) anybody know how to bake vertex color data from vertex color channel to vertex alpha channel in 3ds max? pls show me how to do it thk for sharing :) ps. my max version is 2012
Does anyone use the pair? Is it convenient to render into textures? Does it have procedural materials with edge wear /dirt masks, cavity detection etc , material blend based on poly-paint. Reneder nanomeshes? Dose nice Zbrush hairs /fibermesh? Can I populate and bake a landscape there? I am looking for Substance Designer…
HI, is there is any tool like fillet of 3ds max in photoshop so i can first draw block path then refine it with chamfer setting. i'm tired if using :poly127:tangent handles. thanks in advance ps sorry for bad English :)
Hey peeps, I use the "blend if" layer modes a lot in PS, but I've still never found a way to convert the layer to one which has true transparent pixels. Flattening or merging with empty layers destroys the blend mode. Any suggestions?