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Zbrush + RedShift pair?

gnoop
polycounter
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gnoop polycounter

Does anyone use the pair? Is it convenient to render into textures? Does it have procedural materials with edge wear /dirt masks, cavity detection etc , material blend based on poly-paint. Reneder nanomeshes? Dose nice Zbrush hairs /fibermesh? Can I populate and bake a landscape there?

I am looking for Substance Designer and possibly even Painter replacement . Something that would do it easy simple way straight from Zbrush hipoly.

In a word is it worth trying ? Or it's just like it was with Keyshot, to make cool screenshots only? i.e pretty useless.

ps. Does redshift have a baker in this Zbrush pair ?

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