Team name: Delfone Studios Project name: MobAttack will be the first project. This is to join a DEVELOPMENT TEAM, there will be future products and games. This is the first game to develop a team and get to know eachother. Brief description: The first project is a very simple but highly fun and addicting tower defence game…
Hey everyone! I've been in my career for 10 years and in my current role for the past five as the Lead Animator - and sole animator - at my company. On-going constraints at my company have lead to a portfolio I'm not entirely proud of and I'm here to fix that! I use Max but I'm currently in the process of learning Blender.…
What to model if you don't have a solid design, an idea? design is very important and i'd dare to say, the most important thing. If we can't manage to create a design, and we only know how to use a software... are we supposed to be a tool? hehehe :D Another thing to train is our eye, if we don't see the little details from…
Can someone explain if this is possible and if so how to set it up? i want to have a physics simulation interact with an animated object but i cant see any way to get the animated object into reactor without either giving it 0 mass and losing the animation or giving it mass and having reactor override the animation? any…
These are some animated backgrounds I've done. I will include a link to the animated version in both of them. To see the animated background, click here to see the video To see the animated background, click here to see the video
with topology that dense i doubt you see any problem in deformations (animations) i'm not familiar with what AAA is doing with characters these days but it seems an needlessly excessive amount of geometry for games IMO. if the topology is not following the silhouette you may get some weird shading, but just test it and…
Hey everyone, I have been working on getting a plant growing in a 3D engine for awhile now I originally started with unreal and have since tried out the idea in several other engines. The plant needs to grow along a curve and branch out over time. I am accomplishing this by deforming the mesh by a curve in a 3D package and…
Alright, I got a little time to do this thread so I'll post my process and little things I thought when jumping from version to version. It's a shame I didn't have time to share it here before so I could get the great feedback everyone else got but I sadly heard about the contest about three days ago and my workload at the…
Hello! My name is Vinicius, I’m a junior 3D artist focused on character modeling for games. I recently finished college in animation and I’m looking for opportunities to gain real experience in game projects. I’m open to collaborate on indie projects or even volunteer to help a team. My main goal is to learn, grow as an…
Hi Zuka, IK and FK spines are very common. Every rig I create has both and most animators tend to leave it in IK because it allows you to work on each set of limbs independently. WIth FK the front legs and chest are driven by hips and spine so any change to do to the hips affects the chest and then you have to counter…