Hi there, I am currently working on a game in the genre of simulation games. The title is still in early stage of development but the art style in general has been set, however any suggestions or ideas you may want to share will be greatly appreciated. The first video shows different styles of walk-cycles which has been…
Working on a free quick and dirty normal map tool for Photoshop. (it's free, and yes I'm very proud of the name) justbenormal800×800 263 KB Features * Normal Map Creation * Normal Map Combine * Normal Map Utils like Converting/Flipping * Height to Normal and Normal to Height * Presets Just select a layer, tweak your…
JOIN THE FOX TEAM DEVELOPMENT WITHOUT BORDERS GDC 2013 Booth #CP2308 Kojima Productions will be returning to the GDC 2013 Career Pavilion (March 25th - 27th) to seek for skillful engineers, artists, and game creators including: ・Project engineers for the latest Metal Gear Solid targeted for high-end consoles and PC…
Fuck yah, congrats man! Now you can kick back, crack open a beer, and do some more animating :) So many polycounters getting hired into their first industry jobs lately, this is awesome
Share one embed of what you're working on, and give us a link to your own Topic to see more! If you post big images, or multiples, we're going to delete them. Why? See WAYWO Usage. Past Animation WAYWO threads: 2021, 2020, 2018-19, 2017, 2016, 2015.
None in Three, at the University of Huddersfield, are looking for an enthusiastic and talented character animator/rigger to come in for a 12 month contract to help towards their current project. Essential: * In-depth knowledge, and technically proficient, in using Autodesk Maya, * Proficient in creating morph targets for…
Hi I am creating a set of animations for this skeleton who lives in a dungeon. it is made for a VR game, so everything should be cycle. the skeleton used to be a guard who got killed and come back to life, he is full of hatred, and creeping about in the dungeon waiting to kill the player. I just did the first walk cycle. I…
I followed many tutorial, I compiled the script: No error related to the animation but yet my character on the gmae is alway in T pose Here the script discribing my custom pawn Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent0 SkeletalMesh=SkeletalMesh'Mario'…