well, its kinda a hobby of mine to take anime stuff and give it a realistic twist. especially since most of the stuff i model makes it into jka, which would make an anime character look rubbish! so anyway, the plan for the armour, seeing as though he is the black swordsman, is to give him a completely black texture for the…
Spiral Game Studios (http://www.spiralgamestudios.com) is a brand new independent games developer. We are currently recruiting additional talent to accomplish some of our immediate deadlines. You will be working alongside other passionate and assertive indie game developers and helping bring an amazing vision to life. We…
I have no clue how many hours of class you had but the first video lacks alot of basic animation knowledge. Timing and weight mostly. In terms of pleasure, the first video is't very enjoyable. The camera does weird things and is very distracting and we miss some of the action because of it. I'm no animator but i had…
Hello to all. Im the writer on a project called "Eve of Ebon" and we are missing one element to go forward, an animator/rigger. We are in the middle of coding a demo now and we have much of the game's elements up and running. This is an overhead 3D RPG similar to a diablo, were players control powerful villians. We have…
Age of Chivalry is a medieval first person modification using the Source engine. We are highly dedicated and talented group bringing a fantasy medieval world to life. We are in a very important part of our development testing our new melee combat system and we need help with lots of custom animations and rigging of our…
I am looking for someone to do create and animate very low tri-count models for a Civil War Strategy game I am creating. Each model needs to be in the 500 tri range, with a total of 500 after accessories (weapons, hats, supplies). I am a full time programmer now, so that angle is covered. Now I just need someone who can…
So what is the right Topology and polycount for game animation and/or Game Ready Models? I find a lot of images and videos that explain it but I can seem ti find one that professionals use or one that is commonly used for game ready models and for engines to handle and still make the model look good that character artists…
Calling All Animators and VFX Artists, From Light, an Advanced Games Project at USC is recruiting artists! We are a small team looking to add talented and skilled animators to our team in our endeavor to create the best-looking game we can make! About the game: From Light is a 2D puzzle platformer set on an abandoned…