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Animator/rigger need to complete our team

Hello to all. Im the writer on a project called "Eve of Ebon" and we are missing one element to go forward, an animator/rigger. We are in the middle of coding a demo now and we have much of the game's elements up and running. This is an overhead 3D RPG similar to a diablo, were players control powerful villians.
We have maybe 2 rigs to do, eveything else is animation. We are using the Unity engine and most characters have around 3-4k tris. If your interested in the art style etc, send me an email and I'll respond with some examples. Thanks

Contact: usn09derek@hotmail.com

Replies

  • NeoKaan
    Hi Im sorry for this Im very new to Blogs but. I Am struggling with something. I already have my animation and my rigging completed. But How do I make that animation work ingame in UDK do I need to enable something or need some scripting done? Basicaly I made A Fantasy Tree that sways left and right and it does not work in udk. I did Export the animset in ActorX 2012 for Max 2012 and I am Lost LOL. Please Help.
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