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Proper Topology and polycount for game animation and/or Game Ready Models

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ChrisTheArtist polycounter lvl 4
So what is the right Topology  and polycount for game animation and/or Game Ready Models? I find a lot of images and videos that explain it but I can seem ti find one that professionals use or one that is commonly used for game ready models and for engines to handle and still make the model look good that character artists send to the animation department.

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