*Cracks fingers* Ok, lets get started then? Model: Looks pretty solid, but I feel a tad too many polies are on the face, you collapse a few edges/points here and there and it should be much lighter. Same deal with the knees, you could collapse all the points behind the knee and you would get a much better deformable joint.…
Using SBM and meshsmooth is the way to go, turbosmooth is okay if your just previewing but as a final product it's not ideal imo < that's from personal experience though some people like it :/ ======================================================= This is my method with some instruction from Santiago Orgaz; 1. Detach all…
hey josh. a few things i noticed. your unwrapping is wasteful. lots of examples of this. Your red arrow shooter has all these sides that could have been layed over each other in the unwrap. That thing could easily have been done to the same quality you have with one 512 texture. having two 1024 textures definitely wouldnt…
First of
all a happy new year to everyone! With the new year comes the expansion of the Emberheart
team! https://www.youtube.com/watch?v=0OgS1ii5BBE Here’s what we’re looking for: Are you a skilled
2D or 3D environment artist that can handle a in between realistic and stylized
artstyle? Are you
tired of joining royalty…
Hello Lloyd
here This is a job posting for: 3D Artist / 3D Designer What I’m
looking for is 2 character models highly detailed male and female with 3
alternative outfit they will be highly stylized with accessories featuring
different times lines, Think dragonball / transfromers HERE ARE LINKS AND EXAMPLES…
I´ve spent several months working on this so I will say that this was my quarantine project instead of some 3d work. For years I´ve seen a lot of people selling and or using 4k or even 8k textures, more related to workflows that involve the final rendering in Vray, Arnold, Octane... Maybe I´m the only one who still no uses…
SENIOR 3D ENVIRONMENT ARTIST Romero Games is looking for a Senior 3D Environment Artist to join our team and help us bring new video game worlds to life. Romero Games is a multi-award-winning AAA game studio based in Galway, Ireland. We create AAA games and craft genres. Our team brings decades of experience to the table…
Hey guys, i'm at it again!!! Working on a pbr shader based on the GGX formula that are floating around. Been looking at both UE4 and The Order 1866 tech papers. Everything seems to be going smoothly apart from one thing: the specular hot-spot only appears where the camera is, ie: it follows the camera around, when i would…
Dawn of Victory is a modification currently in development for the RTS/4X game; Sins of a Solar Empire. It is a total conversion replacing the games original models, textures, UI elements, and gameplay to create an entirely new and original experience. It is our goal with Dawn of Victory to maintain depth, but shift…
Not sure if this is the right place to post as this place is for 3D art, but hopefully it's fine. Today Autodesk released a new update to Maya, and with it came a strange hidden feature my buddy and I managed to dig out: 4D modeling. It is not mentioned in the release notes and there is no documentation of it (so far). I…