Yep. Max has some decent modeling tools and workflows but it's really fallen behind in terms of animation and for studios that have anything other than a bare bones animation pipeline, they are going to pick software that is more than likely to support their full pipeline in a way that works for every department not just…
Wow, merlyn, these are awesome images on these Animals as humans. The attention to detail esp on the female cat is astounding too...all of the tiny hieroglyphics are a neat touch. About the breast size, I would leave it as is. I know women with boobs that small (I'm serious) and multiple nipples I would not add that if you…
Hello! I'm currently looking for VFX tutorials similar to this: https://liamandrews1.artstation.com/projects/8BXOZQ I really loved how the author showcased step by step, enabling/disabling elements of the composition, as well as showing the entire composition blending togeher. It was possible to see all parameters and…
I made this Inari shrine environment. I've always loved foxes and I'm pretty happy with how it turned our and my growth so far. The statue was really fun to make, and I plan on making more stylized animal sculpts in the future.
i recently finished this sci-fi soldier sculpt in zbrush 4R4. An animator friend has expressed interest in rigging and animating it. I'm kinda at a lost as to the steps involved in the process of making my model rigging ready. my subtools are between 1-3mil polys in dynamesh for details and he uses maya for the riggging…
This isn't so much a surprise.. in fact i first used some other search words before i thought.. hmmm maybe add transparent because decals wasn't very sucessfull.. also it often gives some "markings in underwear".. so even before search engines used AI it was (and still is) sometimes not easy to find some suitable results..…
Team name: Currently there is no team name. Project name: Messengers of God (Working Title). Brief description: MoG is a 3D tactical, 3rd person multiplayer shooter where players compete online in team based combat. Various modes of online play together with a well balanced pace to the action (Running & Gunning) versus…
@Rmunday I think you're in a good position to start animating your other character here. I personally animate one character at a time, but I don't go TOO far into the shot without going back and animating the other one, you run the risk of completing the block out for one character, and the other one could end up not…
Looking for anyone who's capable in the areas of: - concept art - CG video/animation - modding (specifically Crysis or any other engine that meets the needs below) I'm in the process of speccing out and designing a full concept-to-execution plan of a game idea I've had for pitching to a studio, I'm at the juncture where I…