These are for the Half-Life 2 mod called Zombie Master http://www.zombiemaster.org/ I've been asked to help animate for a new zombie type (Immolator) in the upcoming version 1.2.0. From what they've told me, this new zombie type will have some normal attacks, but at some point, it gets agitated, and then lights himself on…
Long time ago i worked on a game with a lot of dressing/undressing. Given the amount of clothes, and corresponding individual movements, we did the undressing with one symbolic animation, and let the clothes simply switch at the end of the animation. A thing you still see a lot in games, when characters switch their…
super busy since Exanima (muh day jerb) released update 0.9.5. I'm posting this update quite late in the day; Did a very quick bake of iron automatons so that they're ready for animations, unpainted as usual. Going back to polish the swamp abyssals and get a lowpoly done of that race as well. https://youtu.be/1_P3Y9LnPVQ…
Hi all. I am the owner of VARtech LLC, we are a technology solutions company that specializes in Virtual Reality, Augmented Reality, Mobile Applications and CBTs. I am currently looking to put together a talented team to work on a prototype for a well-rounded Unity3D game concept that I'm finalizing. The general idea of…
Wow it has been awhile since updating this thread! I am now available to take on more projects, sadly due to NDA's what I can show is limited so in the mean time I will show you some personal work from the animation forum section. Bring a character into the LoL universe while mimicking its animation style (A challenge in…
1st post so be gentle :) Heres an animation i've been working on with a couple of different angles.. any tips/suggestions would be great.. ps: just noticed a small jerk in right leg in 3rd camera angle.. reckon its a render glitch as does'nt seem to occur in other two. [ame] https://www.youtube.com/watch?v=LMD8eCavf8o[/ame]
Hi are there any tut or tips for texturing a furry animal? I am trying to make a wolly rhino but I have a mesh loaded in mudbox and I am using one musked ox texture to paint over but whenever I paint is hard to have all straight , crisp and well oriented , most parts that are not very visible gett overpainted or stretched…
Hey everyone, My small company (PushButton Labs) has an open slot for a full-time contractor doing 3D Character Animation in 3DS Max for our next game. This is a steady gig, off-site or on-site, probably 3-4 months of full-time animation work. If you are near Eugene, Oregon you are welcome to work on-site but definitely…
Hello, My name is Kenneth Chan and I'm a 3D Artist that specialises in character/environment modelling, texturing, simple rigging and animation. I can do high or low poly modelling, optimised for games. Here is my demoreel: https://www.youtube.com/watch?v=DS92UoB4Xdc&t=54s Here is my website: http//kenchan.artstation.com/…
Hey, Polycount. I'm working on an model for animation. I'm currently in the re-topology phase and could use some pointers on the topology.Tell me what you think. Any pointers and or tips are welcome. Thanks!