Hi are there any tut or tips for texturing a furry animal? I am trying to make a wolly rhino but I have a mesh loaded in mudbox and I am using one musked ox texture to paint over but whenever I paint is hard to have all straight , crisp and well oriented , most parts that are not very visible gett overpainted or stretched ...
...
Replies
Here is the model
here is the mudbox wip texturing
but I am confused on how to texture inside parts without the stretching ,
get higher resolution detail on face
how to texture the bottom legs and nails
how to texture the tail etc
what I want to do is this
and for reference texture I am using this ....
I have searched all around but I couln't find any tutorial , not paid not free that explains or gives advices on how tomake a nice fur texturing ....
the only things I found are monsters of all tipe with scales , leather skin or the like but nothing that tells how to make a furry creature , I do not mean to use the new zbrush feature like the hair feature because I want to make a creature for game .
any ideas?
http://www.froyok.fr/documents/fur_sheppard.pdf
http://www.froyok.fr/blog/2012-10-breakdown-shadow-of-the-colossus-pal-ps2
http://www.polycount.com/forum/showthread.php?t=85471
http://wiki.polycount.com/HairTechnique
http://www.zbrushcentral.com/showthread.php?971881&p=971881&viewfull=1#post971881
http://www.zbrushcentral.com/showthread.php?168180-UDK-Realtime-Davyjones-and-other-characters&p=972125&viewfull=1#post972125
http://www.zbrushcentral.com/showthread.php?168180-UDK-Realtime-Davyjones-and-other-characters&p=972537&viewfull=1#post972537
I have remade the uvmap and this is sculpted but ...
still not sure how to texture it ... especially the transition between skin and fur ... also using the photosource , however big results always in a texture that lacks depth resolution ... I mean looks all blurred not much but still does when close ingame ...
how can I do to make a better merging passaging from the fur to the skin? I just used the zbrush lightbox tool .., and two source pictures .
And yeah, aside from the resolution thing you seem to be giving the rhino's face and feet standard dry rhino skin, while the concept has brown fur all over. To have a realistic rhino texture for a creature that looks to be living in a snowy climate is just strange. Its either going to freeze to death in the snow, or die of heat in Africa. Think woolly mammoth vs standard elephants.
About the uvmapping yes I probably do better in mirroring and using just one side as anyway I noticed I tended topaint in mirror style that way I can double the resolution tough , since I want to make a mount of this creature I was fearing that the top of the beast woudl look too blatantly mirrored ingame .