These are for the Half-Life 2 mod called Zombie Master
http://www.zombiemaster.org/
I've been asked to help animate for a new zombie type (Immolator) in the upcoming version 1.2.0.
From what they've told me, this new zombie type will have some normal attacks, but at some point, it gets agitated, and then lights himself on fire and runs towards the player and explodes (I think like the headless Kamikaze bomb guys in Serious Sam). I did not make the model (I think it's one of the burned corpse models in HL2). They sent me the mesh and I skinned it with Character Studio/biped.
I posted a thread on
here a while back and got some feedback, but that forum has seemed to have little to no activity recently, so I thought I'd post here to get your guys' feedback as well.
Animations are here:
http://trepid.net/sinistar/misc/wip/index.php?subdir=www.zombiemaster.org&sortby=name
Thanks!
Replies
And the part where it charges seems rather unrealistic...it seems like he just simply sticks his hands in the hair and "jogs" to you.
I'd think making him look like as if he's in pain instead just irritant screaming would be better.
However I do like the bobbing thing the zombie does when it's just moving towards the player and not charging.
The easy way is to get someone to walk around as that zombie for you, and then record it. Or record yourself. Then draw still images for keyframes, of what motion you wan, blocking in the movement and overdoing it to some extent.