hey guys i have jsut animated my character's walk cycle in maya. i also have several other animations for him that work fine in udk. when i import the walk cycle to the animset ediotr in UDK he is in the first pose like you would expect. When i click the play button only his fingers animate. im not sure what could be wrong…
Hello there, I'm trying to find a way to apply crying animation to a ready skinned-bonedbody :) Found out that it is easy to do with Path deforms (made it similarly to https://www.youtube.com/watch?v=R4h-hBrMbUs this tutorial, but now I have no idea how to get it into Unity since fbx export disables all WSM modifiers from…
Hello!I'm here for advice. I created the attack animation for the game. Kamikaze's dynamites explode after he drinks blood of the victim. I created two rigs with different geometries.1. solid rig with solid geometry for animation before the explosion2. detachable rig with detachable geometry for animation after the…
thanks a lot for the positive feedback guys much appreciated! Bronco: fire away with any questions man, im happy to answer jehuty: cheers bud! cork: good crits man, the main theme of my dissertation was mise-en-scene- basically how controling the visual elements of a film (framing, composition, colour etc) can reflect…
[FONT="]YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling…
Hello, polycount. I'm a a 3d generalist and character animator, and I'm at a point at which I finally decided to move from Max to Maya at least for character animation work. I primarily worked with CAT in max, customising it a bit if needed. I'm familiar with custom rigging as well. The main thing for me is to make…
Hello I am looking for an exceptionally talented 3D artist/generalist to stick with me in a lot of ongoing projects. These projects are all in the TV industry, which means a lot of photorealism and VFX. If you're fluent in houdini or cinema 4D and comfortable in the following then please reach out to me: 1.…
* I work with a team of people building a tech demo showcasing our main ideas for potential publishers to gain funding and start our own dev team. Our project lead has connections to various publishers in the industry and a couple of them have been consistently showing interest in what we have to show them. Microsoft,…
Hello, I was practicing sculpting today and after a few close up tweaks, I zoomed out and realized that my sculpt looked similiar to a prominent YouTuber who gets about a million views per video. I liked the way the model looks and I would like to place it in my future mod or animation or whatever, but I'm not sure if I…
I will be entering my game into the dream build play competition in june. Grand prize is 40,000 dollars. I need fbx animated models, just a few characters and a few monsters. They can be models you have already created for all I care. They do not need to be specially made for my game but they do need to be able to run,…