Hello there,
I'm trying to find a way to apply crying animation to a ready skinned-bonedbody
Found out that it is easy to do with Path deforms (made it similarly to
https://www.youtube.com/watch?v=R4h-hBrMbUs this tutorial, but now I have no idea how to get it into Unity since fbx export disables all WSM modifiers from it. I'm also never sure how to check whether baked animation worked in Unity, it just looks too complicated!
So, is there a way to get this kind of animation inside unity? Or I should somehow make a bone animation (how to bone tears anyways? O_o) And how to check its workability easily?
Thank you!
Replies
something like the video you can skin the tear to a single bone. make another version that isn't skinned, do the process in the video. Apply the non-skinned version to the skinned version as morph target, and export it out as blendshape animation on the skinned version.
It's a lot of work for just a tear drop so best reserved for import shots. For normal crying material/shader would be more appropriate.
https://www.youtube.com/watch?v=bgMLGMaCUOU