In addition to what has been said already, I think the posing is really hurting your piece as well. On the sitting pose, her hands don't seem to support her weight at all, although the pushed up shoulders indicate that they should be. The palm should almost make a 90 degree angle with her arm, with the base of the palm…
Brad : this Uv transfer thing has been available in Max and Maya for a couple years now, it's a bit sad that many users don't know about it (even at pro level) To reiterate what Podman pointed out : So let's say you have an object with messy UVs, let's call it objectA. Make a copy of this mesh, called objectB, and give it…
"The lid: i am still getting the tiny triangle like you see in my previous post..could this mean that the size of the high poly is wrong? or could i paint out the triangles? Even when i change the uvs of the lid like you guys said i am still getting a weird normal map result on the edges of the lid?" Its hard to see…
Cheers. I'd say the elbow is a good example: I started by modelling the elbow pad since it was a specific shape and needed to be more precise, then extruded some edges out to the seam surrounding the whole elbow. Then from there extruded out the shape of that whole seam (down to near the hand, around and above the elbow).…
[ QUOTE ] yeah that kinda got to me in the end. Vrooom! But it is fantastic also. Freewheeling is something you gotta try to see how detailed the audio actually is. Traditionally playstations doesn't peak until they hit the end of their life-spans. Considering the 360 started crashing when we ran it at 1080p, I think the…
ABOUT ME : I am a Passionate 3D Game Environment Artist, I can create AAA quality game assets and create any kind of Game environment. I also have Good knowledge creating Environment Scene. I like Games so much that inspire me to be a 3D Game Artist. I have great vision, passion, Idea and Knowledge to make Game's Props…
hi everyone! I am environment artist.so i am not very perofesional.and have some problems in environment creating.my problems are details of work. my problems: 1-should i create all of the scene in 3d software first and import seperate meshes to game engine?or use Modular creating?when should i use modular and when should…
Here's my attempt at quake 3 model. First low poly character and 2nd lowpoly texturing. The difuse is 1024*1024. There is still some work to do about shoulder and shield in the animation and also some uv borders to clean. I'll try to fix it soon. There's also a big problem with the right elbow, you can see the hole when…
Hello, this is my first post here so i will do a quick intro, i live in san diego cal, looking to find work at one of the game studios here locally, hopefully. been working in the 3d world for little under a year now and completely in love! I am working a fun little project right now that may go into my portfolio if i can…
Ok, I think I need some help. I can get my highpoly modeling done, my bakes work good with my lowpolys and somehow I manage to get some maps for it. But never get a nice realtime shot of my models! I use Xoliul´s shader and I understand how it works (at leats I think I do) but... you know, I just can´t get it nice! I tried…